A VR-Based Vestibular Rehabilitation Therapeutic Game.
Emanuel PereiraBruno FerreiraPaulo MenezesPublished in: ICGI (2021)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- game theory
- game design
- computer games
- virtual space
- game playing
- video games
- game theoretic
- game play
- nash equilibrium
- augmented reality
- role playing
- serious games
- virtual humans
- cooperative game
- real time strategy games
- educational games
- computer graphics
- human computer interaction
- computer vision
- pursuit evasion
- perfect information
- board game
- game development
- three dimensional