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I Don't like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies.

Claudia Oppenauer-MeerskrautJohannes KropfAnna BösendorferMatthias GiraMario HellerKerstin LampelAndreas KumpfTanja Stamm
Published in: CHIRA (2017)
Keyphrases
  • older adults
  • computer games
  • ambient assisted living
  • virtual environment
  • educational games
  • web accessibility
  • smart home
  • video games
  • quantitative and qualitative
  • distance learning