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Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planted Cliques.
Kord Eickmeyer
Kristoffer Arnsfelt Hansen
Elad Verbin
Published in:
SAGT (2012)
Keyphrases
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weighted average
information systems
random variables
automatic detection
special case
data sets
evolutionary algorithm
intrusion detection
graph structure
graph theoretic