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Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planted Cliques.

Kord EickmeyerKristoffer Arnsfelt HansenElad Verbin
Published in: SAGT (2012)
Keyphrases
  • weighted average
  • information systems
  • random variables
  • automatic detection
  • special case
  • data sets
  • evolutionary algorithm
  • intrusion detection
  • graph structure
  • graph theoretic