LINA - A social augmented reality game around mental health, supporting real-world connection and sense of belonging for early adolescents.
Gloria MittmannAdam BarnardIna KrammerDiogo MartinsJoão DiasPublished in: CoRR (2022)
Keyphrases
- augmented reality
- mental health
- learning games
- real world
- real environment
- mixed reality
- virtual reality
- human computer interaction
- computer generated imagery
- virtual objects
- markerless
- promising experimental results demonstrate
- real scenes
- head mounted display
- mobile augmented reality
- multi user
- computer games
- camera tracking
- user interface
- tangible interaction
- serious games
- live video
- molecular structures
- three dimensional
- social networks
- video games
- eye tracking
- computer generated images