Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response.
Zachary O. ToupsAndruid KerneWilliam A. HamiltonPublished in: Sandbox@SIGGRAPH (2009)
Keyphrases
- design principles
- emergency response
- emergency evacuation
- cooperative
- serious games
- user interface
- game playing
- educational games
- interface design
- game theory
- information sharing
- instructional design
- decision making
- software engineering
- public safety
- emergency medical services
- design process
- database design
- design patterns
- decision support
- decision makers
- government agencies
- video games
- relational databases
- multi agent systems
- case study
- database