A Graph-Enhanced Convolution Network with Attention Gate for Skeleton Based Action Recognition.
Kai YangXiaolu DingWai ChenPublished in: ICCPR (2019)
Keyphrases
- action recognition
- human actions
- bag of words
- activity recognition
- computer vision
- action classification
- human detection
- recognition of human actions
- spatial temporal
- independent subspace analysis
- bag of features
- human pose
- body parts
- recognizing actions
- human activities
- static images
- video dataset
- recognizing human actions
- graph mining
- video data
- human computer interaction
- depth sensors
- action primitives
- image representation
- action recognition in videos
- three dimensional