Exploring an augmented reality social learning game for elementary school students.
Jingya LiErik D. Van der SpekXiaoyu YuJun HuLoe M. G. FeijsPublished in: IDC (2020)
Keyphrases
- augmented reality
- social learning
- elementary school students
- game based learning
- learning games
- social interaction
- learning process
- learning community
- elementary school
- virtual reality
- english learning
- human computer interaction
- computational models
- learning analytics
- multi user
- m learning
- computer games
- chinese language
- pedagogical agents
- learning environment
- user interface
- learning companion
- virtual world
- video games
- mobile learning
- computational model
- game design
- distance learning
- virtual environment
- serious games
- educational games
- machine learning