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Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3.

Nicole E. M. VickeryPeta Wyeth
Published in: OZCHI (2022)
Keyphrases
  • video games
  • open world
  • game engine
  • learning experience
  • mobile robot
  • incomplete information
  • closed world
  • game play
  • machine learning
  • multimedia
  • game design
  • educational games