A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.
Fahad AhmedJesús Requena-CarriónFrancesco BellottiLuca LazzaroniGiacinto BarresiRiccardo BertaPublished in: GALA (2022)
Keyphrases
- socio economic
- serious games
- decision making
- learning scenarios
- virtual environment
- game design
- south african
- decision makers
- game play
- game engine
- learning processes
- computer games
- video games
- educational games
- decision support
- real world
- decision support system
- infectious disease
- design principles
- game development
- spatial analysis
- digital games
- game based learning
- learning experience
- south africa
- case study
- database systems
- artificial intelligence