Personalized Game Based Mobile Learning to Assist High School Students with Mathematics.
Vani Kalloo KinshukPermanand MohanPublished in: ICALT (2010)
Keyphrases
- mobile learning
- high school students
- e learning
- high school
- mobile devices
- m learning
- learning tools
- mobile phone
- higher education
- learning activities
- learning experience
- middle school
- language learning
- grade students
- handheld devices
- mobile technologies
- science learning
- context aware mobile learning
- learning technologies
- game based learning
- middle school students
- content adaptation
- mobile learning environment
- learning in higher education
- science teachers
- learning content
- context aware
- university students
- learning resources
- pervasive learning
- learning games
- helping students
- reinforcement learning
- junior high
- learning environment
- active learning
- learning objects
- online learning
- learning systems