SPRING: speech and pronunciation improvement through games, for Hispanic children.
Anuj TewariNitesh GoyalMatthew K. ChanTina YauJohn F. CannyUlrik SchroederPublished in: ICTD (2010)
Keyphrases
- speech recognition
- computer games
- speech recognition technology
- hearing impaired
- spontaneous speech
- educational games
- automatic speech recognition
- autistic children
- hidden markov models
- online game
- oral reading
- video games
- grapheme to phoneme conversion
- speech signal
- language model
- game theory
- speech synthesis
- game design
- speaker independent
- pattern recognition
- automatic speech recognition systems
- playing games
- pilot study
- speech recognizer
- audio visual
- spoken language
- computer science
- digital educational games
- young children
- game playing
- speech recognition systems
- school children
- human computer interaction
- game players
- significant improvement
- language learning