Augmented Reality Smart Glasses in Education: Teachers' Perceptions Regarding the Factors that Influence Their Use in the Classroom.
Georgia KazakouGeorge KoutromanosPublished in: IMCL (2021)
Keyphrases
- augmented reality
- factors that influence
- deaf students
- elementary school
- learning games
- teacher training
- secondary school
- preservice teachers
- teaching practices
- teacher education
- science teachers
- professional development
- technology enhanced
- virtual classroom
- classroom environment
- primary school
- teaching methods
- technology integration
- formative assessment
- classroom activities
- video conferencing
- learning environment
- early childhood
- student learning
- high school
- blended learning
- mixed reality
- learning community
- educational settings
- school teachers
- classroom practice
- information and communication technologies
- attitudes toward
- higher education
- public schools
- virtual objects
- e learning
- virtual reality
- science education
- human computer interaction
- distance learning
- real environment
- user interface
- learning scenarios
- digital games
- collaborative learning
- live video
- game based learning
- technology enhanced learning
- learning tools
- learning styles