Pipeline for Populating Games with Realistic Crowds.
Rachel McDonnellSimon DobbynCarol O'SullivanPublished in: Int. J. Intell. Games Simul. (2007)
Keyphrases
- real life
- game theory
- video games
- game playing
- coalitional games
- game design
- nash equilibria
- nash equilibrium
- game theoretic
- processing pipeline
- digital games
- human computation
- computer games
- parallel architecture
- simulation game
- stochastic games
- learning games
- perfect information
- database
- game development
- online game
- game play
- key features
- cooperative
- real world
- data sets
- real time