Structural Measures for Games and Process Control in the Branch Learning Model.
Matthias OttFrank StephanPublished in: EuroCOLT (1997)
Keyphrases
- process control
- prior knowledge
- learning mechanism
- learning models
- learning systems
- learning scheme
- learning process
- digital games
- computational model
- learned models
- learning phase
- artificial neural networks
- similarity measure
- high level
- minority game
- stochastic games
- learning agents
- real time
- mathematical model
- probabilistic model
- active learning
- multi agent
- learning algorithm