A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.

Syed Hammad Hussain ShahAnniken Susanne Th. KarlsenMads SolbergIbrahim A. Hameed
Published in: Virtual Real. (2023)
Keyphrases
  • virtual reality
  • social networks
  • user perceptions
  • end users
  • socio technical
  • case study
  • user interface
  • relevance feedback
  • knowledge management
  • collaborative learning
  • user centric
  • virtual reality environments