4D Gaussian Splatting for Real-Time Dynamic Scene Rendering.
Guanjun WuTaoran YiJiemin FangLingxi XieXiaopeng ZhangWei WeiWenyu LiuQi TianXinggang WangPublished in: CoRR (2023)
Keyphrases
- dynamic scenes
- image based rendering
- real time
- graphics hardware
- volume rendering
- multi view
- video sequences
- space time
- video camera
- texture mapping
- motion segmentation
- volume visualization
- multiple cameras
- background subtraction
- temporal coherence
- motion blur
- multiple views
- image processing
- frame rate
- gaussian mixture model
- video data
- maximum likelihood
- high speed
- viewpoint
- d scene
- probabilistic model
- temporally coherent