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Non-visual Gameplay: Making Board Games Easy and Fun.
Tatiana Evreinova
Grigori E. Evreinov
Roope Raisamo
Published in:
ICCHP (2008)
Keyphrases
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constraint propagation
computer games
game play
board game
game design
video games
game playing
educational games
game ai
serious games
artificial intelligence
high level
programming language
learning experience