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Non-visual Gameplay: Making Board Games Easy and Fun.

Tatiana EvreinovaGrigori E. EvreinovRoope Raisamo
Published in: ICCHP (2008)
Keyphrases
  • constraint propagation
  • computer games
  • game play
  • board game
  • game design
  • video games
  • game playing
  • educational games
  • game ai
  • serious games
  • artificial intelligence
  • high level
  • programming language
  • learning experience