A precise controllable projection system for projected virtual characters and its calibration.
Jochen EhnesPublished in: ISMAR (2010)
Keyphrases
- virtual characters
- projector camera
- camera projector
- virtual environment
- multiple projectors
- radially symmetric
- social interaction
- embodied conversational agents
- structured light
- serious games
- crowd simulation
- camera calibration
- cognitive architecture
- pedagogical agents
- central catadioptric cameras
- virtual humans
- computer vision
- virtual reality
- object oriented
- case study