Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists.
Richard H. Y. SoK. P. WongS. L. YuenJ. TangH. YeungJ. LiuPublished in: VRCAI (2011)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual humans
- virtual museum
- virtual world
- three dimensional
- information technology
- photorealistic
- virtual reality technology
- multi sensory
- computer animation
- visual data mining
- virtual reality environments
- real time
- interactive virtual
- virtual training
- virtual space