Enhancing learning and engagement through embodied interaction within a mixed reality simulation.
Robb LindgrenMichael TschollShuai WangEmily JohnsonPublished in: Comput. Educ. (2016)
Keyphrases
- mixed reality
- enhancing learning
- augmented reality
- virtual world
- virtual space
- distance learning
- computer generated imagery
- virtual humans
- human computer interaction
- digital museum
- real environment
- learning environment
- physical world
- image processing
- virtual environment
- autonomous agents
- software engineering
- human interaction
- digital libraries
- high fidelity
- multi agent
- learning algorithm