Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation.
Bastian Ilsø HougaardHendrik KnocheIris Charlotte BrunnerLars EvaldPublished in: NordiCHI (Adjunct) (2022)
Keyphrases
- virtual reality
- game design
- virtual environment
- computer games
- educational games
- serious games
- video games
- design process
- computer graphics
- photorealistic
- virtual world
- game based learning
- learning games
- game play
- augmented reality
- computer animation
- visual data mining
- three dimensional
- virtual humans
- computer generated forces
- tangible user interface
- chinese characters
- game development
- virtual space
- expert systems
- virtual reality environments
- computer vision
- learning processes
- learning experience
- pattern recognition
- collaborative virtual environments
- virtual reality technology
- playing games
- multimedia