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Procedural urban environments for FPS games.

Jan KruseRicardo SosaAndy M. Connor
Published in: ACSW (2016)
Keyphrases
  • urban environments
  • urban areas
  • augmented reality
  • genetic algorithm
  • frame rate
  • lidar data
  • repetitive structures
  • low rank textures
  • image processing
  • image registration
  • search space
  • object oriented