The measurement of maladaptive cognitions underlying problematic video-game playing among adults.
Cameron J. ForrestDaniel L. KingPaul H. DelfabbroPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- game playing
- video streams
- game tree search
- video data
- multi player
- temporal difference learning
- tic tac toe
- video frames
- video games
- multimedia
- world class
- general game playing
- board game
- game play
- video content
- video sequences
- young children
- imperfect information
- game based learning
- opponent modeling
- university level
- state space
- learning algorithm