The DoCENT role play game: a tool for the training of the digital creativity for teachers.
Raffaele Di FuccioFabrizio FerraraAndrea Di FerdinandoPublished in: PSYCHOBIT (2019)
Keyphrases
- role play
- digital games
- collaborative learning
- virtual environment
- project management
- serious games
- learning environment
- learning process
- collaborative learning environments
- game based learning
- professional development
- games based learning
- critical thinking
- digital media
- game play
- high school
- video games
- learning systems
- learning games
- student learning
- problem based learning
- game theory
- learning experience
- educational institutions
- teacher training
- virtual world
- online learning
- training sessions
- mobile devices