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Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model.

Sonny RosenthalRabindra A. Ratan
Published in: Comput. Educ. (2022)
Keyphrases
  • serious games
  • prior knowledge
  • learning scenarios
  • probabilistic model
  • communication skills
  • databases
  • learning algorithm
  • learning process
  • online learning
  • game play
  • technology enhanced learning
  • positive effects