Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training.
Patrick SalaminTej TadiOlaf BlankeFrédéric VexoDaniel ThalmannPublished in: IEEE Trans. Learn. Technol. (2010)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer graphics
- augmented reality
- virtual humans
- computer animation
- virtual world
- photorealistic
- three dimensional
- virtual reality technology
- virtual space
- visual data mining
- virtual museum
- e learning
- training set
- data analysis
- computer interface
- interactive virtual
- multi user