A dynamic motion control middleware for computer games.
Masaki OshitaAkifumi MakinouchiPublished in: SIGGRAPH Abstracts and Applications (2002)
Keyphrases
- computer games
- motion control
- mobile robot
- game design
- video games
- control system
- robot control
- commercial games
- educational games
- dynamic environments
- game play
- game development
- educational software
- physical constraints
- digital storytelling
- real time
- games based learning
- digital entertainment
- kinematic model
- machine learning