Taking the pulse of a classroom with a gamified audience response system.
Juan José López-JiménezJosé Luis Fernández AlemánLaura López-GonzálezOfelia González-SequerosBegoña MorosJosé A. García-BernáAli IdriAmbrosio TovalPublished in: Comput. Methods Programs Biomed. (2022)
Keyphrases
- collaborative learning
- student learning
- professional development
- pilot study
- communication skills
- online learning
- learning activities
- computer based learning
- elementary school
- game based learning
- pilot testing
- teaching learning
- foreign language
- teaching methods
- technology enhanced
- neural network
- learning objects
- learning environment