Effects of Camera Position on Perception of Self In 360 Degree Video and Virtual Environments.
Adam PhilpotPublished in: TVX (Adjunct) (2017)
Keyphrases
- object recognition
- virtual environment
- camera positions
- virtual reality
- virtual agents
- video data
- virtual world
- physical space
- d scene
- video sequences
- multimedia
- computer graphics
- video frames
- structure from motion
- real time
- video surveillance
- multiple cameras
- camera parameters
- role play
- serious games
- space time
- image registration