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PASDJO: quantifying password strength perceptions with an online game.

Tobias SeitzHeinrich Hussmann
Published in: OZCHI (2017)
Keyphrases
  • online game
  • online gaming
  • educational games
  • computer games
  • multi player
  • game based learning
  • virtual communities
  • attitudes toward
  • information security
  • user authentication
  • machine learning
  • digital libraries