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Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.

Daniel WeiskopfManfred WeilerThomas Ertl
Published in: Computer Graphics International (2004)
Keyphrases
  • frame rate
  • volume rendering
  • volume data
  • volume visualization
  • video sequences
  • graphics hardware
  • high speed
  • ray casting
  • ct data
  • d scene
  • three dimensional
  • dynamic scenes
  • high resolution
  • prior information