Login / Signup
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.
Daniel Weiskopf
Manfred Weiler
Thomas Ertl
Published in:
Computer Graphics International (2004)
Keyphrases
</>
frame rate
volume rendering
volume data
volume visualization
video sequences
graphics hardware
high speed
ray casting
ct data
d scene
three dimensional
dynamic scenes
high resolution
prior information