Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Tengjia ZuoJun HuErik D. Van der SpekMax BirkPublished in: CCHI (2023)
Keyphrases
- augmented reality
- game based learning
- game design
- game play
- video games
- educational games
- virtual world
- computer games
- virtual reality
- virtual objects
- mixed reality
- human computer interaction
- hong kong
- camera tracking
- game playing
- learning environment
- head mounted display
- learning processes
- learning experience
- online game
- digital game based learning
- user interface
- real scenes
- mobile learning
- serious games
- learning activities
- real environment
- learning outcomes
- software engineering
- object oriented
- digital games
- end users
- learning process
- live video
- case study