Optimized Interpolation for Volume Ray Casting.

Ming WanArie E. KaufmanSteve Bryson
Published in: J. Graphics, GPU, & Game Tools (1999)
Keyphrases
  • ray casting
  • volume rendering
  • volume data
  • volume visualization
  • gpu implementation
  • graphics hardware
  • direct volume rendering
  • implicit surfaces
  • ray tracing
  • parallel architectures
  • deformable models