Login / Signup
Optimized Interpolation for Volume Ray Casting.
Ming Wan
Arie E. Kaufman
Steve Bryson
Published in:
J. Graphics, GPU, & Game Tools (1999)
Keyphrases
</>
ray casting
volume rendering
volume data
volume visualization
gpu implementation
graphics hardware
direct volume rendering
implicit surfaces
ray tracing
parallel architectures
deformable models