An Intelligent Tutoring System Concept for a Gamified e-Learning Platform for Higher Computer Science Education.
Niklas MeißnerSandro SpethUwe BreitenbücherPublished in: SEUH (2023)
Keyphrases
- computer science education
- e learning
- keynote address
- computer science
- distance learning
- computing education
- united kingdom
- higher education
- learning environment
- learning technologies
- artificial intelligence
- learning materials
- learning experience
- data mining
- learning resources
- search algorithm
- distance education
- tutoring system
- educational technology
- virtual learning environments
- activity theory
- statistically significant
- virtual world
- learning objects