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Lifestyles, innovation attributes, and teachers' adoption of game-based learning: Comparing non-adopters with early adopters, adopters and likely adopters in Taiwan.
Shu-Chu Sarrina Li
Wei-Chun Huang
Published in:
Comput. Educ. (2016)
Keyphrases
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game based learning
learning environment
early adopters
virtual world
learning process
hong kong
game design
learning outcomes
game playing
students learning
mobile learning
educational games
e learning
e government
video games
learning processes
learning community
information technology