Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review.
Milkhatussyafa'ah TaufiqDanang Wahyu WicaksonoPublished in: CHIuXiD (2023)
Keyphrases
- virtual reality
- augmented reality
- literature review
- learning games
- virtual environment
- case study
- computer graphics
- three dimensional
- mixed reality
- virtual objects
- markerless
- photorealistic
- virtual humans
- real scenes
- multi user
- real environment
- computer animation
- virtual world
- head mounted display
- camera tracking
- virtual reality technology
- interactive virtual
- image processing
- expert systems
- live video
- human computer interaction
- vision system
- tangible user interface