Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR.
Tibor GuzsvineczÉva Orbán-MihálykóCecilia Sik-LányiErika PergePublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual museum
- virtual environment
- completion times
- computer graphics
- absolute deviation
- three dimensional
- augmented reality
- weighted sum
- processing times
- single machine scheduling problem
- scheduling problem
- virtual reality technology
- single machine
- virtual space
- multi sensory
- computer vision
- virtual world
- real time
- virtual humans
- lower bound
- interactive virtual
- flowshop
- linear combination
- evolutionary algorithm
- virtual training
- image processing
- e learning
- tangible user interface