Gamification and virtual reality for teaching mobile x-ray imaging.
Matthias SüncksenHenner BendigMichael TeistlerMarkus WagnerOliver Johannes BottKlaus DresingPublished in: SeGAH (2018)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- virtual laboratory
- augmented reality
- virtual world
- computer animation
- computer graphics
- serious games
- mobile phone
- online learning
- mobile devices
- user experience
- mobile learning
- three dimensional
- photorealistic
- higher education
- context aware
- distance learning
- e learning
- virtual museum
- learning environment
- tablet pc
- multi user
- learning process
- virtual training
- multi sensory
- interactive virtual
- virtual reality environments
- digital libraries
- virtual humans
- teaching methods
- game design
- pattern recognition
- force feedback
- collaborative virtual environments
- smart phones