Simulation of the dynamics of virtual characters' emotions and social relations.
Magalie OchsNicolas SabouretPublished in: ACII (2009)
Keyphrases
- virtual characters
- social relations
- crowd simulation
- virtual environment
- virtual humans
- embodied conversational agents
- social interaction
- online social networks
- emotional state
- social networks
- social relationships
- serious games
- synthetic characters
- cognitive architecture
- social influence
- cognitive model
- social context
- mobile robot
- social networking sites
- link prediction
- virtual reality
- human computer interaction
- context aware