Using gamification to create and label photos that are challenging for computer vision and people.
Piotr KotlinskiXi-Jing ChangChih-Yun YangWei-Chen ChiuYung-Ju ChangPublished in: UbiComp/ISWC Adjunct (2020)
Keyphrases
- computer vision
- computer graphics and computer vision
- object detection
- vision system
- image processing
- image understanding
- computer graphics
- pattern recognition
- image features
- user experience
- highly challenging
- image sequences
- face recognition
- object recognition
- image content
- neural network
- computer vision algorithms
- multi label
- pose estimation
- signal processing
- image analysis
- action recognition
- video data
- camera calibration
- medical imaging
- visual features
- motion estimation
- digital photos
- image segmentation
- user contributed
- feature selection