CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality.
Aditya RaikwarNewton D'SouzaCiana RogersMathew KressAdam S. WilliamsNaphtali David RisheFrancisco Raul OrtegaPublished in: VR (2019)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- three dimensional
- computer graphics
- virtual world
- computer animation
- digital museum
- real time
- augmented reality
- digital technologies
- engineering students
- virtual laboratory
- interactive virtual
- virtual museum
- virtual reality environments
- photorealistic
- virtual space
- tangible user interface
- data mining
- virtual humans
- signal processing
- computer science
- tablet pc
- visualization tool
- force feedback
- visual data mining
- multi sensory
- pattern recognition
- e learning
- collaborative virtual environments
- d scene
- metadata