Binaural rendering from microphone array signals of arbitrary geometry.
Naoto IijimaShoichi KoyamaHiroshi SaruwatariPublished in: CoRR (2021)
Keyphrases
- view dependent
- three dimensional
- real time rendering
- signal processing
- real time
- light field rendering
- computer graphics
- sound source
- high quality
- image based rendering
- transfer function
- image based modeling
- high fidelity
- geometric models
- independent component analysis
- d scene
- graphics hardware
- rendered images
- ray tracing
- geometric information
- ambient occlusion
- photorealistic rendering
- scene geometry
- spectral analysis
- geometric features
- image synthesis
- photorealistic
- d mesh
- depth map
- multi view
- multiresolution
- computer vision