Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality.
Tzu-Hsuan YangJing-Yuan HuangPing-Hsuan HanYi-Ping HungPublished in: VR Workshops (2021)
Keyphrases
- virtual reality
- eye tracking
- human computer interaction
- virtual environment
- eye movements
- visual attention
- collaborative virtual environments
- eye tracker
- three dimensional
- eye tracking data
- virtual space
- augmented reality
- virtual world
- virtual humans
- eye gaze
- virtual reality technology
- computer graphics
- computer vision
- gaze estimation
- virtual museum
- implicit feedback
- gaze direction
- visual search
- gesture recognition
- program comprehension
- usability studies
- photorealistic
- virtual objects
- infrared
- virtual training
- user interface
- eye tracking technology