From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography.
Cristina CarmonaDavid BuenoPublished in: J. Comput. (2007)
Keyphrases
- educational games
- video games
- learning tools
- game design
- game based learning
- computer games
- serious games
- foreign language
- game play
- educational tools
- online game
- question answering
- digital games
- children learn
- commercial games
- simulation game
- teachable agent
- conducted an empirical study
- user centered
- user interface design
- machine learning
- case study