Donnybrook: enabling large-scale, high-speed, peer-to-peer games.
Ashwin R. BharambeJohn R. DouceurJacob R. LorchThomas MoscibrodaJeffrey PangSrinivasan SeshanXinyu ZhuangPublished in: SIGCOMM (2008)
Keyphrases
- high speed
- peer to peer
- small scale
- real time
- low power
- cooperative
- real world
- resource discovery
- load balancing
- game theory
- computer games
- video games
- distributed computing
- overlay network
- game theoretic
- peer to peer systems
- game playing
- neural network
- client server
- web services
- serious games
- educational games
- grid computing
- low cost
- real life
- multi agent
- file sharing
- high speed networks
- general game playing