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Kaizen Events at the University of St. Thomas: Experiential Learning for Students.
Janine L. Sanders Jones
John R. Olson
Peter B. Southard
Published in:
INFORMS Trans. Educ. (2021)
Keyphrases
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experiential learning
st century
technology enhanced
effective learning
game design
lifelong learning
learning theories
higher education
collaborative learning
computer games
case study
learning process
learning tools
educational games