An IRT-based approach to assess the learning gain of a virtual reality lab students' experience.
Evgenia PaxinouDimitrios KallesChristos T. PanagiotakopoulosArgyro SgourouVassilios S. VerykiosPublished in: Intell. Decis. Technol. (2021)
Keyphrases
- virtual reality
- learning process
- virtual environment
- mobile learning
- virtual world
- undergraduate students
- elementary school
- computer programming
- three dimensional
- java programming
- secondary school
- virtual humans
- computer graphics
- online learning
- learning environment
- computer lab
- multi sensory
- e learning
- educational settings
- university students
- distance learning
- signal processing
- middle school
- lifelong learning
- virtual laboratory
- helping students
- communication skills
- augmented reality
- learning outcomes