Gamifying facility service jobs - using personnel attitudes and perceptions for designing gamification.
Kati FagerPauliina TuomiJari MultisiltaPublished in: GamiFIN (2018)
Keyphrases
- attitudes toward
- information systems
- rapid transit
- end users
- wafer fabrication
- traffic intensity
- web services
- gender differences
- data processing
- user experience
- service discovery
- processing times
- service providers
- statistically significant
- service quality
- service oriented
- parallel machines
- scheduling policies
- scheduling problem
- flowshop
- serious games
- single server
- heavy traffic
- management system
- user interface