Deep into visual saliency for immersive VR environments rendered in real-time.
Ufuk CelikcanMehmet Bahadir AskinDilara AlbayrakTolga K. CapinPublished in: Comput. Graph. (2020)
Keyphrases
- virtual reality
- visual saliency
- virtual reality environments
- real time
- virtual environment
- saliency map
- computer graphics
- virtual world
- visual attention
- natural images
- vision system
- visual search
- eye movements
- natural scenes
- focus of attention
- human computer interaction
- image classification
- markov random field
- input image
- saliency model
- image processing