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A Game or Notes? The Use of a Customized Mobile Game to Improve Teenagers' Phishing Knowledge, Case of Tanzania.

Rosemary Cosmas Tlatlaa PangaJaneth MarwaJema David Ndibwile
Published in: J. Cybersecur. Priv. (2022)
Keyphrases
  • online learning
  • mobile games
  • learning games
  • computer games
  • mobile devices
  • mobile phone
  • mobile learning
  • educational games
  • knowledge management
  • design process
  • learning systems
  • video games